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Client/Server Software Architectures--An Overview Purpose and Origin
The client/server software architecture is a versatile, message-based and modular infrastructure that is intended to improve flexibility interoperability and scalability as compared to centralized, mainframe, time sharing computing. A client is defined as a requester of services and a server is defined as the provider of services. A single machine can be both a client and a server depending on the software configuration.
Technical Detail
Mainframe architecture (not a client/server architecture). With mainframe software architectures all intelligence is within the central host computer. Users interact with the host through a terminal that captures keystrokes and sends that information to the host. Mainframe software architectures are not tied to a hardware platform. A limitation of mainframe software architectures is that they do not easily support graphical user interfaces or access to multiple databases from geographically dispersed sites.
File sharing architecture (not a client/server architecture). The original PC networks were based on file sharing architectures, where the server downloads files from the shared location to the desktop environment. The requested user job is then run (including logic and data) in the desktop environment.
Client/server architecture As a result of the limitations of file sharing architectures, the client/server architecture emerged. This approach introduced a database server to replace the file server. Using a relational database management system (DBMS), user queries could be answered directly. The client/server architecture reduced network traffic by providing a query response rather than total file transfer. It improves multi-user updating through a GUI front end to a shared database. In client/server architectures. Procedure Calls (RPCs) or standard query language (SQL) statements are typically used to communicate between the client and server . The remainder of this write-up provides examples of client/server architectures.
Two tier architectures : With two tier client/server architectures (see Two Tier Software Architectures, the user system interface is usually located in the user's desktop environment and the database management services are usually in a server that is a more powerful machine that services many clients.The two tier client/server architecture is a good solution for distributed computing when work groups are defined as a dozen to 100 people interacting on a LAN simultaneously. This limitation is a result of the server maintaining a connection via "keep-alive" messages with each client, even when no work is being done. A second limitation of the two tier architecture is that implementation of processing management services using vendor proprietary database procedures restricts flexibility and choice of DBMS for applications. Finally, current implementations of the two tier architecture provide limited flexibility in moving (repartitioning) program functionality from one server to another without manually regenerating procedural code.
Three tier architectures : The three tier architecture (see Three Tier Software Architectures (also referred to as the multi-tier architecture) emerged to overcome the limitations of the two tier architecture. In the three tier architecture, a middle tier was added between the user system interface client environment and the database management server environment. There are a variety of ways of implementing this middle tier, such as transaction processing monitors, message servers, or application servers which performs queuing, application execution and database staging. In addition the middle layer adds scheduling and prioritization for work in progress. The three tier client/server architecture has been shown to improve performance for groups with a large number of users (in the thousands) and improves flexibility when compared to the two tier approach. Flexibility in partitioning can be a simple as "dragging and dropping" application code modules onto different computers in some three tier architectures. Recently, mainframes have found a new use as servers in three tier architectures .
Three tier architecture with transaction processing monitor technology : The most basic type of three tier architecture has a middle layer consisting of Transaction Processing (TP) monitor technology (see Transaction Processing Monitor Technology The TP monitor technology is a type of message queuing, transaction scheduling, and prioritization service where the client connects to the TP monitor (middle tier) instead of the database server. The transaction is accepted by the monitor, which queues it and then takes responsibility for managing it to completion, thus freeing up the client. TP monitor technology also provides
The ability to update multiple different DBMSs in a single transaction.
Connectivity to a variety of data sources including flat files, non-relational DBMS, and the mainframe the ability to attach priorities to transactions robust security.
Using a three tier client/server architecture with TP monitor technology results in an environment that is considerably more scalable than a two tier architecture with direct client to server connection. A limitation to TP monitor technology is that the implementation code is usually written in a lower level language (such as COBOL), and not yet widely available in the popular visual toolsets .
Three tier with message server : Messaging is another way to implement three tier architectures. Messages are prioritized and processed asynchronously. Messages consist of headers that contain priority information, and the address and identification number. The message server connects to the relational DBMS and other data sources.
Three tier with an application server : The three tier application server architecture allocates the main body of an application to run on a shared host rather than in the user system interface client environment. The application server does not drive the GUIs; rather it shares business logic, computations, and a data retrieval engine. Advantages are that with less software on the client there is less security to worry about, applications are more scalable, and support and installation costs are less on a single server than maintaining each on a desktop client.
Three tier with an ORB architecture : Currently industry is working on developing standards to improve interoperability and determine what the common Object Request Broker (ORB) will be. Developing client/server systems using technologies that support distributed objects holds great pomise, as these technologies support interoperability across languages and platforms, as well as enhancing maintainability and adaptability of the system. There are currently two prominent distributed object technologies:
Common Object Request Broker Architecture (CORBA) : Industry is working on standards to improve interoperability between CORBA and COM/DCOM. The Object Management Group (OMG) has developed a mapping between CORBA and COM/DCOM that is supported by several products.
Distributed/collaborative enterprise architecture : The distributed/collaborative enterprise architecture emerged in 1993 (see Distributed/Collaborative Enterprise Architectures This software architecture is based on Object Request Broker (ORB) technology, but goes further than the Common Object Request Broker Architecture color:black(CORBA) by using shared, reusable business models (not just objects) on an enterprise-wide scale. The benefit of this architectural approach is that standardized business object models and distributed object computing are combined to give an organization flexibility to improve effectiveness organizationally, operationally, and technologically.
Usage Considerations
Client/server architectures are being used throughout industry and the military. They provide a versatile infrastructure that supports insertion of new technology more readily than earlier software designs. Client/server software architectures have been in use since the late 1980s. See individual technology descriptions for more detail. Costs and Limitations.There a number of tradeoffs that must be made to select the appropriate client/server architecture. These include business strategic planning, and potential growth on the number of users, cost, and the homogeneity of the current and future computational environment. If a distributed object approach is employed, then the CORBA and/or COM/DCOM technologies should be.ternatives.Alternatives to client/server architectures would be mainframe or file sharing architectures.
Complementary Technologies
Complementary technologies for client/server architectures are computer-aided software engineering (CASE) tools because they facilitate client/server architectural development, and open systems. because they facilitate the development of architectures that improve scalability and flexibility. |
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